How to fix strange saw-shape shadows?

Hi, I am new to the Unity. I think I have strange shadows and it should work not this way. Can someone help to fix it?

Game camera, orthographic projection, unity toon shader 0.8.2-preview


In editor view is the same


Editor view, a clock face material is URP/Lit to show that problem remains.

I use arm64 macbook, unity 2021.3.16f1, 3D URP template (URP High Fidelity Renderer). The clock is 4 by 4 units. Clock parts were created with simple 3d objects, scaled and rotated. Project, camera and light settings are default. Every settings are maxed out by default in High Fidelity Renderer, so I can’t increase them more like it suggests in youtube videos.

Looks like shadow resolution needs to go up a bunch. This does have performance implications but those my be acceptable to you.

Another way would be to prebake shadows into lighting for most of the static clock face and only make the hands dynamic.

Another way would be to disable shadows and just put your own transparent gray quads in scene and move them. :slight_smile:

Thanks for the reply. Here are the settings of Renderer, Light and Project:



Cool! Wiggle them, see how they affect things.