Hi, I am new to the Unity. I think I have strange shadows and it should work not this way. Can someone help to fix it?
Game camera, orthographic projection, unity toon shader 0.8.2-preview
In editor view is the same
Editor view, a clock face material is URP/Lit to show that problem remains.
I use arm64 macbook, unity 2021.3.16f1, 3D URP template (URP High Fidelity Renderer). The clock is 4 by 4 units. Clock parts were created with simple 3d objects, scaled and rotated. Project, camera and light settings are default. Every settings are maxed out by default in High Fidelity Renderer, so I can’t increase them more like it suggests in youtube videos.