Hello, what caused these white lines and how can I fix them, they only appear around the boundaries with the water shader, which is a custom URP shader graph I made.
This depth shader saturates the depth value before sending to the Lerp node, and it is causing the while outlines.
If I simply attach a float value, the white lines go away.
No white outlines with a float value.
Setting Anti-Aliasing to Disabled also removes the outline, but then everything will be jagged, which is not what I want.
Can anyone explain why the saturate node not doing its job, and how to fix it?
Thanks.