Hi guys, i just want to ask what’s happening on the elbows of my 3d model. it’s completely fine in blender and generic animation type but as soon as I convert it to humanoid it turns into that, there’s no error on the rig tab but on animation tab there are errors that say “is inbetween humanoid transforms and has rotation animation that will be discarded” for the both elbows. I have been trying to fix this for days now and I would appreciate any help.
Here are the things I’ve tried so far:
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Put the right bones to the right slots.
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Enforce T-pose.
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Translation DoF.
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Clicked Generate Retargeting and applied it.