How to Fix This?

I’m creating a fps game and i have a list of weapons that the player can switch between but for some reason gun number 1 does not work. gun 0 works as well as gun 2 and up it’s really bugging me here is a copy of the code.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Gun_Switch : MonoBehaviour {
	
	public PerformAllAttacks script;
	public Gun_List script2;
	
	
	
	
	// Update is called once per frame
	void Update () {
		if( Input.GetButtonDown("Switch Weapons") && script.currentGun < script2.currentCount ) {
			Weapon_Change();
		}
		else if( Input.GetButtonDown("Switch Weapons") && script.currentGun >= script2.currentCount ) {
			First_Weapon();
		}
	}
	void Weapon_Change() {
				
	Guns Result = script2.CurrentGuns.Find(
		delegate(Guns Gn) 
		{
			return Gn.gunCount == script.currentGun;
		}
		);
		if (Result != null)
		{
			script.gunType = Result.gunType;
			script.Range = Result.Range;
			script.Damage = Result.Damage;
			script.Accuracy = Result.Accuracy;
			script.shotsFired = Result.shotsFired;
			script.vertRecoil = Result.vertRecoil;
			script.sideRecoil = Result.sideRecoil;
			script.maxClip = Result.maxClip;
			script.maxAmmo = Result.maxAmmo;
			script.coolDown = Result.coolDown;
		}
		script.currentGun += 1;
		script.lastGun = script2.currentCount;
	}
	void First_Weapon() {
		Guns Result = script2.CurrentGuns.Find(
		delegate(Guns Gn) 
		{
			return Gn.gunCount == 0;
		}
		);
		if (Result != null)
		{
			script.gunType = Result.gunType;
			script.Range = Result.Range;
			script.Damage = Result.Damage;
			script.Accuracy = Result.Accuracy;
			script.shotsFired = Result.shotsFired;
			script.vertRecoil = Result.vertRecoil;
			script.sideRecoil = Result.sideRecoil;
			script.maxClip = Result.maxClip;
			script.maxAmmo = Result.maxAmmo;
			script.coolDown = Result.coolDown;
		}
		script.currentGun = 0;
		script.lastGun = script2.currentCount;
	}
}

I’ve solved my problem the problem was that i was switching to the 0 gun when i should have been switching to number 1. all i did was change the script.currentGun at the bottom to be 1 and it fixed it.