How to flip a Polygon Collider2D X?

I have a fox and when I use renderer2D.flipX the polygonCollider2d does not follow. How do I get the polygon collider 2d to flip with the fox?94444-capture1.png

The usual approach to mirror a sprite while respecting its collider and any child objects attached to it is either to set the localScale.x of the transform to -1, or else rotating by 180 degrees around the y axis.

Simply fipping the sprite renderer, as you’ve discovered, only flips the sprite.