Hi I would like to know how to flip a Texture 2D horizontly with shadergraph? - Does s.o. knows the answer?
Thx in Advance!
Hi I would like to know how to flip a Texture 2D horizontly with shadergraph? - Does s.o. knows the answer?
Thx in Advance!
You can use the tile and offset node and set the tiling to -1. (Pipe the uv in it and use the output for the UV slot in the sample 2D texture node)