I’m making a game like spaceshooter, warplanes come from upside and I’m trying to shoot them before they get borderline.
I’ve set a startpoint above and instantiate enemyplanes one by one as below code
enemyPlane = (Rigidbody)Instantiate (enemyPlane, startPoint, enemyPlane.rotation);
normal rotation of enemies should be uptodown (as seen right)
but they fly as if they look from left. How do I set them as seen on picture?