I’ve just started with unity, and Im digging the FPSWalker. Does anyone know how I could tweek that so that it can fly? I’d like to remove the gravity and move around in 3d space at will.
Thanks in advance.
I’ve just started with unity, and Im digging the FPSWalker. Does anyone know how I could tweek that so that it can fly? I’d like to remove the gravity and move around in 3d space at will.
Thanks in advance.
Replace CharacterController.SimpleMove() with CharacterController.Move(), keeping in mind that you have to multiply your speed by Time.deltaTime when using Move() to get the same results as SimpleMove().