How to force rig to update

Hi,

For the system I’m using, I need to instantiate a rigged prefab (no animations except rig), update the target, and get instant results, I cannot wait for the next frame (I did the same thing with physics, but running it using Physics.Simulate).

I tried many things, including re-building the rig, evaluating the graph, running physics when Animator update mode = physics, and other different methods, but non worked.

Since the animator code is closed, I have no idea if that’s possible.

Can someone help me find a way to do this?

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I too would like to know how to manually control the timing/stepping of the rigs.

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