Hi,
For the system I’m using, I need to instantiate a rigged prefab (no animations except rig), update the target, and get instant results, I cannot wait for the next frame (I did the same thing with physics, but running it using Physics.Simulate).
I tried many things, including re-building the rig, evaluating the graph, running physics when Animator update mode = physics, and other different methods, but non worked.
Since the animator code is closed, I have no idea if that’s possible.
Can someone help me find a way to do this?