Hello!
I have the following rig settings in my CinemachineFreelook Camera:
Top Rig: Height = 8, Radius = 0.1
Middle Rig: Height = 2, Radius = 4
Bottom Rig: Height = 0.1, Radius = 0.5
One full rotation on the X-axis takes by far the longest in the middle rig. This is probably because the radius is much larger.
Is there a way that a full X rotation is ALWAYS equally fast? Like in Zelda games for example.
I use the “New Input System” and have added an “Cinemachine Input Provider” component to my Freelook camera.
I’m using Unity 2021.3.9f1 with URP. I also use Cinemachine 2.8.9.
The Look Actions in my player actions are set to “Pass Through” and “Vector2”. The bindings run via “Right Stick” on the controller or “Mouse Delta” with mouse/keyboard.
I’ve attached a screenshot with my FreelookCam settings.
Thank you in advance!