There was an utility for CacheServer
which helps to upload files to cache server
is there any option to force upload assets to Accelerator?
There was an utility for CacheServer
which helps to upload files to cache server
is there any option to force upload assets to Accelerator?
Would vote for this one as well
Hello, thank you for letting us know about the request. There is no way to force upload assets to Accelerator right now but we will take the request in consideration and plan it for the future.
This would be helpful -especially when you are first setting up your project. It would be nice to have the ability to warm up the accelerator cache manually. My first attempt to set up accelerator failed due to the project settings not persisting. I expected the LONG asset import process to end and my accelerator server to show it was being used. Sadly, this is what I got “3% (0% by accelerator)”
This is a necessary feature. I’ve recently been learning the accelerator and it would have saved a lot of headache to be able to force upload all the imported asset data instead of piece-meal uploading each time assets are imported.
Trying to get a fresh project import to be as efficient as possible as fast as possible requires this functionality. I’ve been deleting the Library directory on one machine and re-importing it, over and over to build up our Accelerator asset cache manually.
At least with my current Projekt in Unity 2021.2.4, it seems to upload all the data which isn’t found on the accelerator. There’s a Task and a loading indicator for this in the lower right corner of the editor. Seems we’re good
My experience (2021.3.2f1) has been that the editor will upload data not in Accelerator iff it can make it all the way through importing and that uploading. If it crashes anywhere along the way (which for our project, for some platforms, can be around a week,) it seems to forget which assets it imported. A tool to force upload would be appreciated (and/or tooling to explore what has been uploaded already.)
I need this feature too. Current Unity (2022.2.1f1) is extremely unstable and easily crashes when uploading asset cache. If Unity crashes, you can’t upload remain asset caches anymore.