how to freeze a random position?

hello. i know how to create a random position, but i don't know how to freeze my spawn point, to that random position, while it Instantiate's some enemies to play with. here's my script:

    private var randStop = 0;
private var enemy_Spawned = 0;
var enemy_Prefab : GameObject;
private var numberOfWaves = 0;

//Variable to do with enemy fuction
var point1:  Transform;
private var point1_Check : boolean = false;

 function enemy()
 {
    //three different spawn points on spawning area

     if(!point1_Check) 
     {
         Instantiate(enemy_Prefab, transform.position, Quaternion.identity);
         enemy_Spawned ++;
         point1_Check = true;
     }
 }

function Update () 
{

 //setup for spawn point random position, and stop.
 if(randStop == 0)
 {
     transform.position.x = Random.Range(-55, 48);
     randStop = 1;
 }

 //load enemy fucntion, when spawnpoint has stoped
 if (randStop == 1)
 {
     enemy();
 }

 //when there are three spawned enemies, random the spawnpoint again
 if(enemy_Spawned == 1)
 {
     randStop = 0;
     numberOfWaves ++; 
 }

 if (numberOfWaves == 3)
 {
     randStop = 3;
 }

 }

if it's too complicated to read, i'm basically, setting a rand_Stop varible, and using if statement's when the variable is at a particular value. so when it's at 0, it generate a new radom spawnpoint, and sets it to 1, when set to 1, 1 enemy_Prefab will be instantiated. then i set another varible to something simular, when there are X amount of enemies spawned, turned rand_Stop to 0 again and add 1 to NumberOfWaves, where, finally, at the 3 number of waves, rand_Stop will be set to 3, where the loop will be broken.

the only problem is, is that all it does, is create one enemy, and kepp setting a random position for my spawnpoint. what do i do?

The code is a little convoluted, but as for why only one enemy is being spawned, it looks like it's because an enemy is only spawned when 'point1_Check' is false, but in the block of code that spawns the enemy, you set 'point1_Check' to true (meaning that no more enemies will be spawned).

1 Answer

1

i have redone this script 5 times now, to make it as easy as i could. what i need is a Random.Seed number, which i don't know how to set, and don't know what to set it to. (i'm trying System.DateTime.Now.Ticks)

looks like more G.O.o.g.l.e for me