Hi! i’m kinda new in incripting, i was wondering how to achieve the effect of a plane looking always to the main camera position, but not changing it’s local y rotation(it’s not exactly that but it’s the idea), i want it to looks like a classic fps sprite, LookAt() won’t work, so far i set rotation of my plane inverse as main camera, it always looks as a flat gui but in 3d space, intersecting with wall and stuff, the plain is inside an empty transform to solve minor problems, etc…I made this
function Update(){
transform.rotation=Camera.main.transform.rotation;
}
Now i need to freeze some thing like “local axis y”. Thanks! ![]()