How to Freeze Quaternion rotation in Y axis

The Code provided, allows the object “from”, to rotate and look at the object “target”. However, I want to change it so that the object “from” rotates to look at “target” with frozen rotation on Y axis which means that it wont be able to directly look at it due to this restriction… This is actualy what i want, on the same note, I did try to add a ridigdbody and use the option “freez rotation on Y axis”, but that did not work, and i think that is because the script overwrites it…

I am a tottal noob at this
Please help me fix my code :slight_smile:

public Transform target;
public Transform from;

void Update ()
{
    Example();
    
}

void Example()
{
    Vector3 relativePos = target.position - transform.position;
    Quaternion NewTargetRotation = Quaternion.LookRotation(relativePos);
    transform.rotation = Quaternion.Slerp(from.rotation, NewTargetRotation, Time.deltaTime * 1);
}

}

thanks a lot, It does the job, but now I face a new problem. I made a video explaining my problem with the link provided to make it more clear :smiley:

Vid Link