I’m working on a 2D flying enemy in my game that will home in on the player using this tutorial: How to make a Homing Missile in Unity - YouTube
My code is working just like the tutorial, but the problem is that I don’t want it to appear like the enemy is rotating (the enemy is supposed to be a fly, so it rotating so the top of it faces the player looks really weird). Is there a way in the Sprite Renderer or Animator to make it so that the sprite itself doesn’t rotate, but the Rigidbody still does?