Hi guys!
I am making a TPS for mobile.
The problem is when I move my character, it hits everything when I move fast or doesn’t collide with everything.
My script for moving the character:rigidbody.MovePosition(transform.position + (moveAmount * Time.deltaTime * 9));
Did you try different collision modes on your character? for the character you should probably choose continuous.
Also where are you moving the character? Make sure that this code is execute during FixedUpdate and not Update.