-in the script of Human set the variable health as public
public int health;//or float
-in GUI script you have to find Human.gameobject
public GameObject human;//set this from inspector
and then the script that is carrying(lets say the name of the script is HumanScript)
HumanScript humanScript;
and in Start
void Start () {
human=GameObject.Find("human");//if you dont want to set from inspector where "human" is the name of the object human in your scene
humanScript=human.GetComponent<humanScript>(); //take the script from human
}