Hello all
How do I generate a weighted pathfinding graph on my terrain
I searched everywhere but couldn’t get the hang of it
Thanks for your time
1 Answer
1Unity has built in pathfinding using Navigation Meshes.
See: Navigation and Pathfinding
Window > Navigation has settings that control NavMesh Generation.
Although this feature is very nice can in my version of unity it requires pro which I don't have any other possibilities for generating the graph? thanks again in advance
– xCeasUnity is very good about giving as much access to implement your own code as possible. Take a look in the scripting documentation: - [NavMesh][1] - [NavMeshPath][2] [1]: http://docs.unity3d.com/Documentation/ScriptReference/NavMesh.html [2]: http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath.html
– SpinnernicholasEven though you don't have access to NavMeshAgent without pro, you should still have access NavMesh.
– Spinnernicholasah I see but from some reason my Naivgation window in disabled and I can not open that window, though I can still add NavMesh component to gameobject thanks for your help by the way
– xCeas