Hi guys,
I have series of rooms that I am light baking, which are auto placed at load time.
We have generated light maps for all of them but i now see a problem. When the lightmaps where generated, tiling and offset values were assigned.
Since we load the models and light maps by name and run with the default settings, the tiling and offset values no longer match the settings set by beast.
Each room uses a 512 map with ‘scale in lightmap’ vale of 1, and UV2’s are auto generated on import.
Is there anyway to ensure that the UV2 doesn’t require any tiling and offset modifications at all, so that the default offset values will work across the board?
I don’t get why they would need to offset if the maps size, lightmap scale and lock atlus are all set.
Thanks, any help would be great!