Hi,
There is an animation object of 30 fps in a scene, which is imported from blender. In each 0.03333 seconds, just after a frame is rendered by Unity, I’d like to get the scene, modify it and store it as a still image file. Then, 30 still image files are generated per second.
But, the time to modify and store is not constant, sometimes one second and sometimes five seconds. And, under free run, Update method is called about 90 times per second.
How should I implement and which method should I override to get and modify?
I have a script by which I can get and modify it.
Thank you.