How to generate worley cellular noise?

Hello there,
I am creating an infinite world generator and at the moment am trying to generate a proper biomes map. What algorithm can I use to generate a worley cellular noise and have an ability to generate it with a given seed, offset and scale?

Something like this:

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When I use google, I get taken to things like this:

https://github.com/topics/worley-noise?l=c%23

Do you know how to use the worley noise to generate the picture above, cus at least with the one I tried I could not get it to generate that picture