I’ve been trying to implement a way for my character to stand on moving platforms, but no matter what solutions I’ve tried that I’ve found (parenting, setting the velocity equal to that of the platform’s, using MovePosition, or even using the code from the Acrocatic package on the asset store) my character either slides, bounces, or falls straight through the platform.
I’m using the CharacterController2D from here: https://github.com/prime31/CharacterController2D/blob/master/Assets/CharacterController2D/Scripts/CharacterController2D.cs
Along with the PhysicsPlayerTester from the same place: https://github.com/prime31/CharacterController2D/blob/master/Assets/CharacterController2D/Demo/Physics-Based/PhysicsPlayerTester.cs
Any ideas on something I could attempt?