How to get a list of AudioClips from a directory at runtime?

ok, so I’m making a music player and i need to get all mp3 files from a path in the computer, then store those files as a list of AudioClips that the AudioSource can play. The problem is, I have no clue on how to do this. Can anybody help me with this?

@LeytonViner Well, after a lot of research and testing, I found a way to do this. Of course there’s always a better way to do this but this is the best I can come up with

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

//Don't forget to use System.IO
public class GetAudioFiles : MonoBehaviour
{
    //Directory of folder to be searched anywhere on the computer
    public string FileDirectory;

    //Audio source
    public AudioSource Source;
    //Current sound playing
    public AudioClip Clip;

    //List of all valid directories
    List<string> Files = new List<string>();
    //List of all AudioClips
    List<AudioClip> Clips = new List<AudioClip>();

    private void Start()
    {
        Source = GetComponent<AudioSource>();

        //Grabs all files from FileDirectory
        string[] files;
        files = Directory.GetFiles(FileDirectory);

        //Checks all files and stores all WAV files into the Files list.
        for (int i = 0; i < files.Length; i++)
        {
            if (files*.EndsWith(".wav"))*

{
Files.Add(files*);*
Clips.Add(new WWW(files*).GetAudioClip(false, true, AudioType.WAV));*
}
}
//Calls the below method
PlaySong(0);
}
public void PlaySong(int _listIndex)
{
Clip = Clips[_listIndex];
Source.clip = Clip;
Source.Play();
}
}
Remember to make sure all files are WAV files, and to assign the FileDirectory variable, or even make an array of directories