How to get a list of particles from a particle system? Like the particle emitter has a option named .particles.
The setup:
#pragma strict
var ps : ParticleSystem;
var particles : ParticleSystem.Particle[];
function Start() {
ps = particleSystem;
particles = new ParticleSystem.Particle[ps.maxParticles];
}
Then to get the particles:
var count = ps.GetParticles(particles);