How to get a more "powerfull" lightmap in the legacy shaders/lightmap

Hi,

When i’m comparing my model lightmapped (baked in max) in unity and in max, I can barely see the shadows in unity and it looks like it should look in max or maya.

Why and how can I change that?

how to add some “power” to my lightmap to be more efficient ?

Do you use a lightmap or a complete map in the lightmap slot in unity ? I eared that there is more informations in the complete map…

Thank’s for the help

BooBi

up!

Screenshots of how it looks and how it should look like…?

Which shader are you using?

Ambient light?