Hi,
When i’m comparing my model lightmapped (baked in max) in unity and in max, I can barely see the shadows in unity and it looks like it should look in max or maya.
Why and how can I change that?
how to add some “power” to my lightmap to be more efficient ?
Do you use a lightmap or a complete map in the lightmap slot in unity ? I eared that there is more informations in the complete map…
Thank’s for the help
BooBi