hey, im sorry, im making some rotating object but, the object isn’t rotating “properly”
i wonder how to fix it… i think the problem is from rotating point from 0 to -180, then suddenly go up to 179… i wonder how to fix it… :-? maybe a dumb question, but i dont know how to fix it 
here’s the pic

1 Answer
1
Well try this: Instead of going directly to 180, go to 90 [Keyframe], then 180 [Keyframe], (and just to make sure) then 270 [Keyframe], Then 360 [Keyframe] and set to loop or whatever your fancy. Also, make sure your curves are correctly marked. I know getting into unity animation can be hard, but its a fairly strait foreward syetem and when you get into it, you will benefit.
thanks LightSource, but what do you mean "make sure your curves are correctly marked" ? well, my problem is solved, the reason is i made it using a rotating tool, so that after the object rotates 180 degrees, it'll be back from -180 to 0 (which mean 0 is my starting point) so, this is my current curve ... i made it with manually enter the degress.. [9950-da.jpg|9950] thanks a lot and sorry for my bad english :)
– metallizard[9951-da.jpg|9951] fixed ! thanks :) im manually enter the degress without using rotating tool :)
– metallizard