I can’t figure it out. I am trying to get something along the lines of if(rayhit.Tag == “Bob”)
1 Answer
1- a ray hits a collider
- a collider is attached to a gameObject
- a gameObject has the name and tag
.
Debug.Log( "Ray hit (name) : " + hit.collider.gameObject.name );
Debug.Log( "Ray hit (tag) : " + hit.collider.gameObject.tag );
example :
#pragma strict
function Start()
{
}
function Update()
{
if ( Input.GetMouseButtonDown(0) )
{
CastRay();
}
}
function CastRay()
{
var hit : RaycastHit;
var castRayFrom : Ray = Camera.main.ScreenPointToRay( Input.mousePosition );
if ( Physics.Raycast( castRayFrom, hit, Mathf.Infinity ) )
{
Debug.DrawLine( Camera.main.transform.position, hit.point, Color.red, 0.5 );
Debug.Log( "Ray hit (name) : " + hit.collider.gameObject.name );
Debug.Log( "Ray hit (tag) : " + hit.collider.gameObject.tag );
}
}
Further information : 26 _ Raycasting Basics - YouTube
Thanks! I tried something similar before but now it works.
– Doneyes