How to get a select number of child game objects?

Hello

I have a parent object with a bunch of game objects as children. Four of these game objects are relevant to something i wish to do with my code.

So i want a way to get only those 4 game objects and their transform position. But i do not know the best way to do this. Is there a way to get just those 4 game objects rather than get all child objects and then loop through it ?

is there anything about these 4 children that could be unique? a particular tag or a specific script attached to them would let you use FindWithTag or GetComponentsInChildren

There isn’t unfortunately. They are to be used as way points for my character to follow. So they are named like:

Node1, Node2 etc etc.

If you know the names, you just do a find for them. But really, just looping through the children is best way in most cases.