Is it possible to somehow get separate shadows for these objects? Both the translucent large sphere and the opaque small one end up with the same shadow, which merges. I want the shadow from the large sphere to be not too bright and against its background the shadow from the small sphere to be clearly visible. I tried to use two light sources for different layers, but the problem is that the Plane can only belong to one layer and only receives a shadow from one of the light sources at a time.
But as I already wrote - the shadow is cast on the plane, and it can only be in one layer and receives a shadow from only one of the cull light.
I tried to make a second plane that would get a shadow from the second one, but I couldn’t merge the images. If i use a stack and two cameras, then the image from the overlay camera overlaps the image from the base.
This is a dynamic object that must move around the scene. And I still don’t know how to apply retracing. I thought there was some simple solution that I just didn’t think of.