I’m using this wireframe shader, unity-wireframe/Packages/unity-wireframe/Runtime/Shaders/WireframeTransparent.shader at master · Chaser324/unity-wireframe · GitHub.
And I would like to have it draw after everything else but not sure how to do that. I’m using BIRP. I’ve tried increasing the material render queue to 4000+ but it doesn’t work.
As seen in this picture I would like it to display the full cube without clipping into other geometry.
EDIT: Or is there any way to draw the unity gizmos in play mode and not just the editor?
