Hello, I want to make raycasts going out of my character in multiple directions but Raycast takes a direction in the form of a vector.
Just for an example, how would I set the direction for this 360 degree loop?
for(int i=0; i<360; i++){
Physics.Raycast(position, direction? * i, distance);
}
Note that I don’t want to modify the character’s actual rotation, just check around him.