I would like to implement a turn-based movement system (think x-com) and for that, I need a vector3 of all the positions the agent will move to in order to reach its destination. I found there is a path.corners property but it’s not exactly what I want. How can I get that?
That’s exactly what ‘corners’ are.
Since you haven’t described what exactly you want instead of the waypoints where the agent will move to in order to reach its destination, I do not know how can you get that. Could you please elaborate what it is that you want if not the waypoints?