I want to use GameObject.FindGameObjects that have been instantiated in my scene from a single prefab.
I am using a button to generate cubes, and I want to be able to always have all those cubes do something… Like if I have cubes and spheres and cylinders in the scene I want to be able to make all of them separate colors so that I can differentiate between them. How do I grab all of the game objects from only one prefab in a script?