I’m asking this, because I am trying to make a slender game at the moment, and this video How To Make A Slender Game In Unity3d (Part 1) - YouTube That Im using for a reference of what should happen, my slender script im using is
var playerTarget : Transform;// Target of Slender
var speed : int = 5;
var rotationSpeed : float = 2.5;
var slenderPosition : Transform;// Slender’s Current Position
function Awake () {
slenderPosition = transform;
}
function Start () {
playerTarget = GameObject.FindWithTag("Player").Transform;
}
function Update () {
slenderPosition.rotation = Quaternion.Slerp(slenderPosition.rotation, Quaternion.LookRotation(playerTarget.position - slenderPosition.position) , rotationSpeed*Time.deltaTime);
}
But, Like in the video, My slender doesnt have a “Starting position” catagory in the object, How can i do this?
Im sorry, im a bit stupid when it comes to trying to script like this.
Its not allowing me to drag and drop the script for the “Slender starting position” Like he does in the video.