Right im looking to make my windmill move by itself, not with a trigger or anything just to move,
I have this code…
function Start(){
animation.Play("ANIMATION NAME");
}
But how do i make it loop?
Right im looking to make my windmill move by itself, not with a trigger or anything just to move,
I have this code…
function Start(){
animation.Play("ANIMATION NAME");
}
But how do i make it loop?
See Animation Loop - Questions & Answers - Unity Discussions, or just go to the animation and enable looping
while importing the fbx you can set the animation to loop under split animation option.
OR
you can use : animation[“animation name”].wrapmode = Wrapmode.Loop;
in the Start() function