I’m making a 2D side scroller game and I have this one bit where you have to jump across this lake on lily pads and there are sharks in the water. All you can see is their fins, I have got them moving back and forth but it looks like their swimming backwards, so how to I get the object to flip around? I haven’t got any script for this, but here is my script for moving the object and the script for my player to flip just in case there’s something I could change in them to make this work: (both JavaScript) ObjectMover: #pragma strict
private var Xpos : float; private var Ypos : float; private var max : boolean;
var Vert : boolean; var maxAmount : int; var step : float;
function Start () { Xpos = transform.position.x; Ypos = transform.position.y; }
function Update () { //SET THE MAX if(Vert){ //Vertical if(transform.position.y >= Ypos + maxAmount){ max = true; }else if(transform.position.y <= Ypos){ max = false; } } else { //Horizontal if(transform.position.x >= Xpos + maxAmount){ max = true; }else if(transform.position.x <= Xpos){ max = false; } }
//MOVING THE PLATFORM
if(Vert){ //Vertical movement
if(!max){
transform.position.y += step;
}else {
transform.position.y -= step;
}
} else { //Horizontal movement
if(!max){
transform.position.x += step;
}else {
transform.position.x -= step;
}
}
}
TextureFlip (this is what I used for my player): #pragma strict
var X : float;
function Start () { //Gathering normal object scale X = transform.localScale.x; }
function Update () { if(Input.GetKey(“a”)){ //Gamer pushes left arrow key //Set texture to normal position. transform.localScale.x = -X; }else if(Input.GetKey(“d”)){ //Push right arrow //Flip the texture transform.localScale.x = X; } }
So basically I want the texture of the shark fin to flip when its going backwards so that it doesn’t look like its swimming backwards. I have a texture flip script but that’s for my player, i wont be controlling the shark.
Thanks in advance