hey, i try to acess an IComponent thingy from a MonoBehavior to set some options for my entities.
it works in my system on the OnUpdate with:
LivingControllerData lcd = SystemAPI.GetSingleton<LivingControllerData>();
now i want to put there some settings that the system can then use.
so i wanted to acces this one entity (its LivingControlData) in a monobehavior to set stuff on key presses.
i did it with the following in the update method of the monobehavior.
EntityManager entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
LivingControllerData lcd = entityManager.UniversalQuery.GetSingleton<LivingControllerData>();
but it throws:
InvalidOperationException: GetSingleton() requires that exactly one entity exists that matches this query, but there are 14.
but no, there are not 14 entities with a “LivingControllerData” IComponentData, there is only one (it was created in the baker).
there is only one, not 14.
what am i doing wrong here?
is this the wrong approach in general to access that entity (its component) from a monobehavior?
im using:
using 1.0.0-pre.15