how to get angle rotated with mag. and sign (direction)??

Quaternion.Angle(target.rotation,initil_rotation) is returning the angle rotated but without sign … Wether i go clickwise or anti… Its just giving +ve value

How can i get angle with sign.

There’s thousands of hits on this on the googles. Like this one.

Nopes… Its not my case…
In my case…
I want when my spherical object rotates (along y ) camera has to rotate around it so that it always shows ,sphere back side…

I think i have to use … Transform.rotatearound …

You don’t have to end every sentence with elipses. Commas and single periods are allowed.

If you want a camera to rotate with a sphere, just set it as that sphere’s child.

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Hey,
Is there anyway to know the absolute angle of rotation.
I.e between 0-360?