- I have a few prefabs created of some components in my Project.
- I placed them in the scene at a few different locations.
- I placed all these components inside another empty Game Object ( Lets Say A).
- Later I created a Prefab of that Parent Game object ‘A’.
- I exported a package of this project as I wanted to use the placements of the child components inside of ‘A’ in another project.
- Now when I import this package into a different project, the child components are referring back to Prefab named ‘A’ and not their original prefabs.
- Is there any way for the Child components to refer back to their original prefabs instead of ‘A’, after breaking the prefab connection with ‘A’?
I have the prefabs of the children in the Project where I imported the package.
Hi,
Unity overrides the prefabs you use to make your A prefab and just take the gameobject components: if you modify your first prefabs (let’s call them ‘a’) it will not affect the 'a’s prefabs in A (A-a), a and A-a are no more linked, even before exporting. So i guess it’s not possible to relink thim since the link is overrided by an other one. I hope someone correct me and find you a solution ^^