how to get backspace culling
1 Answer
1Do you mean back face culling? Unity shaders do back face culling by default - you would have to edit the shader and change the culling mode to off (Cull Off - see shader doc) to get a double faced shader, if you wanted it.
Unity also does frustum culling automatically - objects that are outside the camera viewing angle are totally culled, what includes the camera “backspace”, if that’s what you’re trying to say.
Backspace culling?? Thats a new one :)
– Meltdown