A game targeted iOS 4gen devices, have up to 9 on screen characters, each consist of 4k verts, 21 sub meshes and animated via bones. All sub meshes shared one material. The 9 characters are all the same (prefab).
Reported by Unity stats: for 1 instance have 21 draw calls, 2 instances have 42 draw calls and 0 batches. As far as I know it's safe to keep under 100 draw calls for my target platform. So how could I get batches working?
Thanks Eric, my issue is the character models contains many sub skinned meshes - it's a robot. However most human character only have 1-2 sub skinned meshes as you said. Each skinned meshes will cost 1 draw calls and don't get batched.
– Favo-Yang