Is the a way to get at more verbose output when the UnusedByteCodeStripper2 fails ?
For example the following error message from the UnusedByteCodeStripper2 is very difficult to work with:
stdout:
Fatal error in Mono CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object
a path to the class/component etc would be really helpfull.