How to get binding object of current track of Timeline

I have same type of several tracks in timeline.
I must get binding object of each tracks.
But I cannot get it.
First, I made tracks dynamically in editor script and aligned target object by PlayableDirector.SetGenericBinding() method.
But after that, I can’t get target object of track from script.
How do you think about it?

PlayableDirector.GetGenericBinding(track); You need to cast the result to the correct type of the binding.

can you explain some valid casting types @seant_unity