Hi, so I recently made a rig, with no animations, but bones. I want to create the animations in Unity. I wanted to create the animations with this tutorial:
. The fbx file doesn’t contain its own bones though, I can only make it into an avatar. I how can get the bones to be separate, from the fbx file?
If you made a rig with bones, and on the other hand, your FBX file doesn’t contain the bones information, then it looks like you’re not exporting your file in the right way, because the FBX can actually contain the rigging data.
Which application are you using for creating your FBX?
Have you checked if the exporting options have a setting for including the bones data?
Maybe you can find what you’re missing on the process of getting your model with the rig that you made, imported in Unity here: Unity - Manual: Importing a model
I think I did do everything right. And I do have the bones actually. I just thought they would be presented in another way. But now I am having trouble animating in Unity .
If you tell us explicitly and with more detail what your finding different and why you’re having troubles to make your animation work in Unity, maybe we can help you more
Yeah, I couldn’t really animate it. When I when into record mode on the animator, it would change the position of my mesh, and it would lock in place. But I just changed the Rig type to Generic, instead of humanoid.
What you’ve described is completely normal, and it’s the main difference between using a Generic or a Humanoid rig in Unity. You should definitely read up on the topic if you’re going to be doing more with animation, but the basic idea is:
Generic: Records the position of individual bones. Pretty easy to record your own animations in the Unity editor. Often very difficult to make use of random animations you find on the internet, since the bone names need to be an exact match.
Humanoid: Kind of an abstraction of a human model. Records concepts, like to what degree the “arm” is extended or contracted, rather than recording individual bone rotations and positions. Very easy to make use of animations you find on the internet. Kind of a nightmare to build your own animations within Unity.
hi i wanted to rig a katana i put on a 3d models (to be specific a vroid model using univrm) back so when i turn left or right the katana and the sheet kinda woble idrk how to explain the movement but I don’t really know where to start so does someone think they could help