Hi there,
I am animating a mesh using SkinnedMeshRenderer.SetBlendShapeWeight(). I can’t get a proper AABB for the current state of the mesh, though. The returned box always seems to be wrapping the largest blendshape, it never changes.
Have tried SkinnedMeshRenderer.bounds, .localBounds, with and without .updateWhenOffscreen = true
Any advice?
Thanks!