how to get bounding box of current blendshape mix

Hi there,

I am animating a mesh using SkinnedMeshRenderer.SetBlendShapeWeight(). I can’t get a proper AABB for the current state of the mesh, though. The returned box always seems to be wrapping the largest blendshape, it never changes.

Have tried SkinnedMeshRenderer.bounds, .localBounds, with and without .updateWhenOffscreen = true

Any advice?

Thanks!

only solutions I’ve found to get the correct bounding box was to bake the mesh. But is costly you can’t do this every frame.