Hi guys
I’m new to Unity javascripting, follow a few tutorials on youtube, pretty much frankensteined my way through the scripts. Now I have a problem with instantiate child
I’ve created an Enemy_Piggy_01 which have a child Tear which is slightly down the children hierarchy.
I want to have the piggy drip the tear when its killed so I have a working script
var tear = GameObject;
function Start(){
tear = GameObject.Find("Tear");
tear.renderer.enabled = false;
}
function update(){
if (health < 1){
health = 0;
teaer.renderer.enabled = true;
}
}
now this works fine when it is single object. So I throw Enemy_Piggy_01 into a prefab Enemy_Piggy_Prefab_01. Created an empty game object called Enemy_Piggy_Spawner_01 with the spawn script.
var enemyPrefab = GameObject;
function Start(){
spawn = true;
function Update(){
if (spawn)
{ Spawn();}
function Spawn()
{ Instantiate(enemyPrefab, transform.position, transform.rotation);}
This is not the full spawning script but anyway spawning works fine, pick the Enemy_Piggy_Prefab_01 as enemyPrefab . But now the Tear on the spawned objects is not getting the
tear.renderer.enabled = false;
I believe because tear = GameObject.Find(“Tear”); is wrong I’ve tried a few I read from this forum
tear = gameObject.Find(“Tear”).transform;
tear = Enemy_Piggy_01.transform.Find(“Tear”);
all doesn’t work … PLEASE HELP!!!
Thnx~