How to get cinemachine Virtual Camera to follow new instantiated object

So when they player dies, I Destroy() that game object and then instantiate a new player through a coroutine that pulls the prefab. When this happens, the V-Cam doesn’t recognize the new player. How can I get it to automatically recognize and follow?

For future people if anyone is wondering use

GetComponent().Follow = Player.transform;

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So where do you put this line of code?

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