Hello,
I’m building a 2D platform game in Unity. The dummy-level works, the character can walk around.
Question:
What is the best way of making the background transparent ?
Tried to use PNG with alpha cutoff at 100% but between the legs of the character the background shows up when walking.
I’ve not done any strictly 2d stuff in Unity yet, but for 3d transparency you need to set the correct shader. IE one that handles the alpha channel. Maybe that is your problem?
Could you post some screenshots of the problem you’re getting?
If the edges are rough and inaccurate, you could try setting the character texture to True Colour and Point filtering.
If there is a large area of background visible, it’s likely to be a problem with your shader or the texture alpha itself.