hello unity community
i Instantiated gameobject but i can’t get any value of it . its weird because when i try to set value its work perfect but when i want to get a value its not.
var newNode = (NodeG)Instantiate(node, RHit.point, default,target.GetChild(0)).transform.GetComponent<NodeG>();
print(newNode.name); // Node(Clone)
print(newNode.pos); // 0,0,0