I need to store the current time of an animator.
I found the solution:
Animator myAnimator = GameObject.Find("dadoAnimado").GetComponent<Animator>();
AnimatorStateInfo animationState = myAnimator.GetCurrentAnimatorStateInfo(0);
AnimatorClipInfo[] myAnimatorClip = myAnimator.GetCurrentAnimatorClipInfo(0);
float myTime = myAnimatorClip[0].clip.length * animationState.normalizedTime;